Minor Project - Empathy Walk

26.04.2024 - 02.08.2024 / Week 1 - Week 14
Lim Rui Ying / 0358986
Minor Project / Bachelor of Design (Hons) in Creative Media
Empathy Walk


CONTENT


INSTRUCTIONS


Module Briefing
During the first week, Mr. Mike briefed us on the module and presented various topics for the Minor Project. We were asked to choose a topic and form groups to work on the project.


IMPORTANT LINKS


TASK 1: Project Proposal

1) Group Formation & Project Selection
In Week 2, I joined the Empathy Walk Group 9, consisting of 7 members. Our project aims to create an interactive AR experience that simulates the lively campus atmosphere for visitors during open days.

Fig. 1.1 Chosen project: Empathy Walk Project

Fig. 1.2 Chosen project: Empathy Walk Project

Group members:
UI/UX
Wong Khye Qing (Leader)
Teoh Gim Khoon
Tan Xin Yee
Lim Rui Ying
Lim Cai Wei

Graphic Design
Kan Ren Wei

Entertainment Design
Dzidane Bin Ziad


2) Contextual Research
To start off this project, we conducted research on existing AR experiences in museums and galleries to gain a quick concept of how they design these experiences. We also downloaded Adobe Aero to explore its features and determine its capabilities.

I researched The Art of London's "Augmented Gallery" and an AR indoor navigation system using a mascot. I also identified the key venues at Taylor's University and proposed two potential directions for our project.
Fig. 2.1 Contextual research

Group contextual research

Fig. 2.2 Group contextual research


3) Client Meeting
During week 4, our group had a meeting with our client, Ms. June from Taylor's Marketing Team, on 15th May 2024. While my group members attended, I was unable to join due to class.

Fig. 3.0 Meeting with client, Ms June


4) Persona Research
To gain insights and validate the visitors' pain points, we conducted interviews with two groups: students and campus ambassadors, with 3 interviewees in each group.

Interviews & Responses
We prepared interview questions for each group, covering general information, challenges faced, their feelings and opinions about current campus tours, and their thoughts on integrating AR technology into the campus tour experience.

Interview Questions & Responses: Google Sheets Link

Fig. 4.1 Interview questions and responses for Student Ambassadors

Fig. 4.2 Interview questions and responses for Students

Empathy Map & User Persona
After analysing the interview responses, we created an Empathy Map and developed three personas: Parent, Student, and Ambassador based on the insights from the interviews.

Fig. 4.3 Empathy map

Fig. 4.4 User Persona


5) Insights, Problem Statement & How Might We Questions
After completing our interviews and analysing the results, we developed the Insights and Problem Statement with Mr Mike during week 7's class. These were invaluable during the prototype design phase, helping us stay on track and ensure our project met the intended goals.

Fig. 5.1 Insights Discovery

Fig. 5.2 Problem Statement

Fig. 5.3 How Might We Questions


6) Design Direction
After discussing, we decided to focus on creating an interactive AR experience designed for prospective students and their parents, offering personalised tour routes and showcasing iconic campus areas. The three programmes chosen for our app prototype include Design, Mass Communication and Pharmacy.

At this stage, we focused on the Design tour route for our proposal. The types of AR incorporated in the app were selected based on our research and their suitability for the key venues highlighted in that route.

Fig. 6.1 Design tour route

Design Style
We followed Taylor's brand guidelines by using a red and black colour scheme for the app and incorporating a duckie mascot into the design. 
Fig. 6.2 Design style

AR Features
We thoroughly explored various types of AR, evaluating their suitability, strengths, and limitations to determine the most fitting AR features for each venue in the app. The selected AR features include a 3D mascot, 360˚ video, volumetric capture, geospatial creator, and image target.

Fig. 6.3 AR features


7) Lo-Fi App Prototype
Wireframes
At first, we were unsure about creating a seamless flow for the app and the AR features to be included as there were lots of details that had yet to be discussed. To address these uncertainties, we had an online meeting to clarify the confusion and resolve any unclear aspects.

Fig. 7.1 Online meeting

Xin Yee and I developed the wireframes in Figma including the home screen, route screen and map screen, while other group members developed the AR features in the prototype.

Fig. 7.2 Wireframes

Prototyping
Next, we connected the screens to create an app flow that demonstrates the app's concept and illustrates how it would be used by visitors during a campus tour.

Fig. 7.3 Prototyping process


Proposal Presentation
During week 10, we presented our proposal with two other Empathy Walk groups on 28th June 2024 (Friday), from 10 AM to 12 PM via Microsoft Teams.
Fig. 8.1 Final Proposal Presentation

Lo-Fi Prototype

Fig. 8.2 Lo-Fi Prototype


TASK 2: Design Management Protocols

1) TrueXR Visit
In week 12, we visited TrueXR, a virtual production company, on 12th July 2024 (Friday). Mr Mike arranged this visit to help us gain a deeper understanding of AR technology and seek advice on the AR features to develop for our project.

Fig. 9.1 TrueXR visit

Fig. 9.2 Group photo


2) Final App Prototype
Based on the client's feedback and advice from TrueXR, we improved our app prototype by adding the remaining tour routes and enhancing other AR features. To develop a high-fidelity prototype for the final product, we prepared design elements to ensure consistency throughout the app.

Fig. 10.1 Design elements

In the final app prototype, I created screens for the three tour routes: Design, Mass Communication, and Pharmacy. Users start by selecting their programme of interest, and then they have the option to customise the stops provided in the tour route.

Fig. 10.2 Tour routes screens  

Next are the navigation screens, featuring an offline map that guides users throughout the tour. The map highlights the route and includes venues with interactive AR content such as Taylor's Duckie on the lake and ongoing activities at Arcadia.

Fig. 10.3 Navigation screens

From the tour, users are able to explore various interactive AR features available in the campus. There are 5 AR features included in the app. These features were developed by Khye Qing and Gim Khoon.

1. VPS + Offline Map
After selecting a tour, users must confirm their location at the starting point, Block A Campus Central. This is done using the Visual Positioning System (VPS), which asks users to scan their surroundings to verify their location.

Fig. 10.4 Verifying location using VPS & offline map for navigation

2. Duckie Mascot
The Duckie mascot serves as a guide, offering users information and fun facts about each venue.
Fig. 10.5 Animated duckie mascot providing information for users

3. VPS + 360˚ Video
Using VPS technology, users can explore AR content upon arriving at key venues, such as Lecture Theatre 12, Mac Labs, and the Photography Studio. When the venue is detected, a 360˚ video appears, showcasing the environment and capturing the atmosphere of ongoing activities.

Fig. 10.6 Venue detection using VPS & 360˚ video showcasing real-life activities

4. Image Target + Volumetric Capture
This AR feature uses image targets and volumetric capture to showcase ongoing activities such as event booths and club practices. When users arrive around Arcadia, they can explore the AR content by scanning the area to locate the image target, which triggers the display of the 3D model. The 3D models will be created using volumetric capture technology to showcase ongoing activities in a way that brings the scene to life, providing users with an immersive and authentic experience.

Fig. 10.7 Volumetric capture 3D model

5. Geospatial CREATOR
Geospatial technology uses 3D maps from Google Maps and location anchors to pinpoint a specific location. This technology is used to create the iconic 3D Taylor's Duck on the lake, enabling users to interact and take photos with the duck.

Fig. 10.8 3D Taylor's Duck on the lake


TASK 3: Final Presentation

We had the final presentation on 1st August 2024 (Thursday) via Microsoft Teams. All final documents are compiled below.


Final Project Tracking Document


Fig. 11.1 Final Project Tracking Document - PDF

Miro Board

Fig. 11.2 Empathy Walk (Group 9) - Miro Board

Final Proposal Presentation

Fig. 11.3 Final Proposal Presentation

Final Project Presentation

Fig. 11.4 Final Project Presentation

Final Application Prototype

Fig. 11.5 Final Application Prototype - FIGMA

App Prototype Walkthrough Video

Video: App Walkthrough


REFLECTION

WEEK 1
In Week 1, Mr Mike introduced us to the Minor Project, showing us seniors’ work and providing a module briefing. For group selection, I joined the Brandialogue group- Unicorns, but felt uncertain and confused about the product we would be promoting. I realised that without conducting thorough research and client meetings, we were unable to start the project. We will have to do some research on Unicorns and find potential products for our project.

WEEK 2
This week, we learned about several design thinking systems and their application in creating human-centred products. From the video about affordable incubators for low-income mothers, I learned how design thinking is applied and the importance of empathy in understanding users’ needs. With approval, I switched to the Empathy Walk group which suits my interests better. We will work on an AR campus experience. Mr Mike advised us to research AR features in museums and galleries and try exploring Adobe Aero. I will research existing AR experiences, experiment with Adobe Aero features, and apply the principles of design thinking throughout the project. 

WEEK 3
During week 3, we did contextual research on existing AR experiences and the features of Adobe Aero. After consulting with Mr. Mike, we realised that our identified pain points were not accurate. All our assumptions about the pain points and needs were just assumptions. Mr Mike suggested doing a campus walkthrough to identify areas that could benefit from AR enhancements and to determine what types of AR are suitable for each spot. Additionally, we need to explore the boundaries of Adobe Aero's features. At that point, I realised that we lacked empathy with the visitors and did not have integrated planning for our project. This process is essential for learning and gaining insights. 

WEEK 4
After meeting with our client and consulting with Mr Mike, we identified three potential directions for our project and decided to focus on creating personalised tour routes. We then developed two sets of interview questions tailored to students and student ambassadors. Without a specific guideline, we created these questions on our own and only filtered them during classes. I realised this approach may not have been the most effective for generating comprehensive insights from the interviews. We plan to refine the interview questions and include visuals to gather more valuable insights and make it easier for the interviewees to understand augmented reality.

WEEK 5
After finalising the interview questions, we conducted interviews with some students and student ambassadors from courses like mass communication, food science and pharmacy. During the first interview session with the student ambassadors, I did not manage to take control of the interview flow, which limited insights gained. Fortunately, the following interview sessions went smoothly. From the interviews, we gathered in-depth insights and uncovered the users’ pain points that we had not considered during the campus tours. 

WEEK 6
After completing the interviews, we compiled and analysed the responses. We identified common themes and uncovered valuable insights from the interviewees’ feedback. We discussed and created the empathy map together based on the insights from visitors and student ambassadors. According to the empathy map and interview insights, we developed three user personas with different needs and pain points, and user journey maps outlining the emotions, challenges and opportunities for improvement in the current campus tours. These insights provided a solid foundation for developing a product that caters to users’ needs and addresses their pain points.  

WEEK 7
This week, we developed several key themes for the top 5 issues to develop the insight statements. We also completed the customer journey map and prepared our presentation slides. We started discussing the design system for the app prototype including the colour scheme and typography to make decisions on the design direction of the app. 

WEEK 9
After finalising the key themes, we discussed with Mr Mike to develop the insight statements, problem statement and how might we questions. During the discussion, Mr Mike guided us by asking questions to refine the insights statements. However, we could not really answer some of the questions. I realised we might have missed out crucial information during the interviews and did not conduct the interviews as thoroughly as needed. This was my first experience with interviewing, and I acknowledge there is room for improvement. Not only interview, every stage of user research is important and should be executed thoughtfully to obtain comprehensive and accurate insights from users.

WEEK 10
We presented our proposal to the client, outlining the insights gathered and the ideation for the app, including the proposed app flow and AR features. While the client was satisfied with some aspects of the app, she noted that the parent persona was based more on assumptions. We received feedback from both the client and our lecturer, which we will use to address the gaps and make adjustments to the prototype. Additionally, we need to further explore the availability and limitations of certain AR technologies to determine their feasibility for developing the app’s AR features.

WEEK 11
We finalised the AR features to develop in the app for preparation of the TrueXR company visit to identify whether the features are achievable. We also started to develop the hi-fi prototype by making some amendments based on feedback from the previous prototype.

WEEK 12
Mr Mike arranged a visit from TrueXR, where the company provided an in-depth session on virtual and augmented reality, especially focusing on Volumetric Capture technology. This is the technology we'll be using to develop the AR features in our app. It was an invaluable opportunity, as it was the first time TrueXR had hosted such a session for university students. I gained a lot of insights into virtual reality and volumetric capture, understanding both its advantages and limitations. The good thing is that we have confirmed our AR features are feasible after receiving advice and consulting with the professionals from TrueXR.

WEEK 13
After confirming that the AR features are executable, we proceeded to develop the final prototype by incorporating the three planned tour routes and AR features. We added GIFs to demonstrate concepts like 360˚ videos. Given the time constraints, Mr. Mike recommended focusing on the most effective methods to demonstrate the concept's feasibility, which served as a valuable reminder for us.

WEEK 14
We finalised the hi-fi prototype and now preparing for the final presentation. Each member collaborated effectively and completed their tasks, which ensured our progress and achieved the desired outcome. Based on feedback from our last consultation with Mr Mike, we refined the prototype once more to ensure everything was executed properly. Next week’s presentation will focus on clearly demonstrating the AR features and conveying the concept behind the app's development and design. As we wrap up this module, I feel relieved and grateful for my collaborative team, which contributed significantly to the success of the final product. I also deeply appreciate Mr Mike's weekly guidance throughout the project.


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