Games Studies - Project 1: Tabletop Game Proposal

29.08.2023 - 26.09.2023 / Week 1 - Week 5
Lim Rui Ying / 0358986
Game Studies / Bachelor of Design (Hons) in Creative Media
Project 1: Tabletop Game Proposal


INSTRUCTIONS


PROJECT 1: Tabletop Game Proposal

Propose a tabletop game design with a visual theme that may be related to a narrative or genre. 

Concepting a tabletop game:
1. Game equation: derive a game concept from three references of different categories (childhood and traditional games, video games, fictional settings, social media behaviours, hobbies, etc)
2. Playful experiences: what emotions you want the players to experience
3. Link to everyday life: relate to the everyday life of your players (familiar gameplay and settings)


WEEK 1 | Ideation
During the first week, we brainstormed several ideas for this project by combining the existing games:
#1: Snake & Ladder + Flappy Bird
#2: Jenga + Scrabble
#3: Minecraft + Chess
#4: Monopoly + Among Us
#5: Subway + Monopoly + Texas Poker
#6: Monopoly (Reality ver.) + Snake and Ladder

Fig. 1.1 Ideation, Week 1 (3/9/2023)


WEEK 2 | Idea Development
In week 2, we further developed ideas #2 and #6 regarding the gameplay and playful experiences based on the feedback and suggestions given by Ms Anis. 

Fig. 1.2 Idea development, Week 2 (10/9/2023)


WEEK 3 | Play Week
During the play week, we went to Game Over Here, a game cafe located at Subang Jaya, to explore various board games, gameplay, and game mechanics to help us further refine our game ideas. After trying out several games, we decided to further develop idea #2 (Scrabble + Jenga + Monopoly Deal).

Games played: Scrabble, Geistes Blitz, Avalon 

Fig. 1.3 Playing Scrabble
Fig. 1.4 The game Geistes
Fig. 1.5 Playing Avalon


WEEK 4 | Idea Finalisation
We finalised the gameplay and prepared the slides for the proposal presentation.

Game proposal content:
1. Game title
2. Brief description of the game
3. What playful experiences are you aiming for?
4. Gameplay rules and basic instructions
5. References of existing game
6. Rough sketches of board, assets

Fig. 1.6 Final Tabletop Game Proposal Document - Heaped, Week 4 (24/9/2023)

Final Submission

Fig. 1.7 Project 1: Tabletop Game Proposal - SLIDES, Week 5 (26/9/2023)

Fig. 1.8 Proposal Video Presentation, Week 5 (26/9/2023)

YouTube link: https://youtu.be/44ozAc-N1hk


FEEDBACK

WEEK 2
The ideas and concepts are interesting and have the potential for further elaboration.
Idea #1: Snakes & Ladders + Flappy Bird
  • What the obstacles are? Are they penalties/challenges?
Idea #2: Jenga + Scrabble
  • Think about how to balance the letters (number of Jenga blocks & Scrabble letter tiles)
  • May include 2 letters at both ends of a Jenga block
Idea #6: Monopoly + Snakes & Ladders
  • Create a story/narrative
  • Further develop the roles (e.g. farmers, merchants, rich people, etc.) including their strengths, benefits, weaknesses, etc

WEEK 3
* Play week. No feedback was provided.

WEEK 4
  • Remain the Jenga mechanics of putting the blocks back onto the tower after taking off the blocks
  • Players may have to write down the letters they want to use on their board 
  • Players can decide which letter to use on the first block after getting the second block
  • Minimum 4 letters and maximum 6 letters to form a word


REFLECTION

I’m not particularly fond of any game but this project requires us to create one. Though it was a challenging task, we managed to develop ideas and develop the gameplay. Through the proposal, I realised that it is not easy to create a game, especially when it comes to designing the gameplay. The play week at the game cafe was an enjoyable and fun experience. We tried out several games like Scrabble, Geistes and Avalon. Scrabble is relatively boring yet challenging for me due to my limited vocabulary, whereas Geistes and Avalon were incredibly fun to play. The game cafe staff was very friendly and helpful in explaining how to play the games. It was a memorable experience and having fun with friends, and it also helped us in our project.

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