Games Studies - Project 3: Final Iteration

10.10.2023 - 28.11.2023 / Week 7 - Week 14
Lim Rui Ying / 0358986
Game Studies / Bachelor of Design (Hons) in Creative Media
Project 3: Final Iteration


INSTRUCTIONS


PROJECT 3: Final Iteration

For this project, we were required to create visuals and outputs for our tabletop game and make further adjustments needed. 

WEEK 8 | Ideation & Mood Board

1. Packaging
Initially, we were thinking of creating new packaging for our game. We looked for rectangular boxes such as wine packaging for inspiration. We intended to use corrugated cardboard as the packaging material. However, Ms Anis advised us to use the original packaging with our own design attached to it.
Fig. 1.1 Packaging inspiration

2. Art direction
We intended for the styles of simplicity and minimalism for the power cards. Besides, I suggested creating a mascot that can represent our game. In terms of colours, we considered vibrant colours as they can be eye-catching and align with the playfulness of the game. 
Fig. 1.2 Mascot and power card inspiration

In the first rough attempt, we used collage alphabets to create our game title, with combinations of different colours and fonts. We included block elements in our packaging and applied the same design to the power card.
Fig. 1.3 Colour and typography
Fig. 1.4 Attempt #1 - Packaging and power card


WEEK 9 - WEEK 11 | Visuals and Design Development
After receiving feedback from Ms Anis, we made further improvements to the packaging and power card design. We also created several designs for the game guide, applying the tri-fold brochure template.

Fig. 2.1 Attempt #2 - Packaging and power card

Fig. 2.2 Game guide

Unfortunately, the outcomes were not satisfying and the designs were not consistent across the packaging, power card and game guide. Thus, we decided to improve and revise the initial design. Thus, a new art direction was decided and visuals were created. 

Fig. 2.3 Revised art direction

Fig. 2.4 Revised design - Packaging and power card

Below is the compilation of the visual design progression:

Fig. 2.5 Visual Design Progression Compilation


WEEK 12 - WEEK 14 | Final Iteration

1. Finalising Game Prototype
Upon the Beta playtest, we further improved our game prototype based on the findings. Instead of using colour for point indication, we include the points on the alphabet labels using white stickers for ease of point calculation. 
Fig. 3.1 Revised prototype

2. Final Presentation & Game Demonstration Video
The content of our presentation is outlined below:
  1. Introduction
  2. Gameplay Rules & Instructions
  3. Playtesting Information & Findings
  4. Final Prototype
  5. Game Problems & Limitations
  6. Future Improvements
Besides, we filmed the game demonstration video during week 13 (21/11/2023). Vincent is the narrator explaining the game rules, while Georgina filmed the video.

Final Submission

Fig. 3.1 Final Game Prototype

Fig. 3.2 Heaped Final Visual Design
Fig. 3.3 Final Tabletop Game Presentation

Video 1: Heaped Game Demonstration

YouTube link: https://youtu.be/t3HlAJdV-f0


FEEDBACK

WEEK 9
Visual outputs - Attempt #1
Packaging
  • Use the original Jenga box.
  • Use a paper bag/box to keep other components and put them inside the box.
Visual design
  • Create more contrast between the background and the game title.
  • Try playing around with the collage alphabet for the power card title.
Power card
  • Instead of creating custom card sizes, use standard card sizes for power card printing.
Card sizes

WEEK 10
Visual outputs - Attempt #2
The designs look great.


REFLECTION

Designing the visuals for our tabletop game has been a pretty good experience. The elements to design were simplified due to the mechanics our game, where we use existing Jenga blocks. This significantly decreases my workload in designing the visuals. While the previous attempts made were acceptable, we think that the design could  be improved so we created the revised version. Thankfully, the revised design looks enjoyable and attractive, making our game more engaging. Thanks to my group members who discussed the visuals and outputs for this game together by providing different suggestions. 

The final iteration would not have been completed without the team work of our group. Everyone played their parts in finalising our game prototype, doing the presentation slides, and filming the demonstration video. Thanks to their effort and hard work throughout this module.


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