Games Studies - Project 3: Final Iteration
10.10.2023 - 28.11.2023 / Week 7 - Week 14
Lim Rui Ying / 0358986
Game Studies / Bachelor of Design (Hons) in Creative Media
Project 3: Final Iteration
INSTRUCTIONS
PROJECT 3: Final Iteration
For this project, we were required to create visuals and outputs for our
tabletop game and make further adjustments needed.
WEEK 8 | Ideation & Mood Board
1. Packaging
Initially, we were thinking of creating new packaging for our game. We looked
for rectangular boxes such as wine packaging for inspiration. We intended to
use corrugated cardboard as the packaging material. However, Ms Anis advised
us to use the original packaging with our own design attached to it.
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Fig. 1.1 Packaging inspiration |
2. Art direction
We intended for the styles of simplicity and minimalism for the power cards.
Besides, I suggested creating a mascot that can represent our game. In terms
of colours, we considered vibrant colours as they can be eye-catching and
align with the playfulness of the game.
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Fig. 1.2 Mascot and power card inspiration |
In the first rough attempt, we used collage alphabets to create our game title, with combinations of different colours and fonts. We included block elements in our packaging and applied the same design to the power card.
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Fig. 1.3 Colour and typography |
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Fig. 1.4 Attempt #1 - Packaging and power card |
WEEK 9 - WEEK 11 | Visuals and Design Development
After receiving feedback from Ms Anis, we made further improvements to the
packaging and power card design. We also created several designs for the game
guide, applying the tri-fold brochure template.
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Fig. 2.1 Attempt #2 - Packaging and power card |
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Fig. 2.2 Game guide |
Unfortunately, the outcomes were not satisfying and the designs were not
consistent across the packaging, power card and game guide. Thus, we decided
to improve and revise the initial design. Thus, a new art direction was
decided and visuals were created.
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Fig. 2.3 Revised art direction |
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Fig. 2.4 Revised design - Packaging and power card |
Below is the compilation of the visual design progression:
Fig. 2.5 Visual Design Progression Compilation
WEEK 12 - WEEK 14 | Final Iteration
1. Finalising Game Prototype
Upon the Beta playtest, we further improved our game prototype based on the
findings. Instead of using colour for point indication, we include the points
on the alphabet labels using white stickers for ease of point
calculation.
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Fig. 3.1 Revised prototype |
2. Final Presentation & Game Demonstration Video
The content of our presentation is outlined below:
- Introduction
- Gameplay Rules & Instructions
- Playtesting Information & Findings
- Final Prototype
- Game Problems & Limitations
- Future Improvements
Besides, we filmed the game demonstration video during week 13 (21/11/2023).
Vincent is the narrator explaining the game rules, while Georgina filmed the
video.
Final Submission
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Fig. 3.1 Final Game Prototype |
Fig. 3.2 Heaped Final Visual Design
Fig. 3.3 Final Tabletop Game Presentation
FEEDBACK
WEEK 9
Visual outputs - Attempt #1
Packaging
- Use the original Jenga box.
- Use a paper bag/box to keep other components and put them inside the box.
Visual design
- Create more contrast between the background and the game title.
- Try playing around with the collage alphabet for the power card title.
Power card
- Instead of creating custom card sizes, use standard card sizes for power card printing.
WEEK 10
Visual outputs - Attempt #2
The designs look great.
REFLECTION
Designing the visuals for our tabletop game has been a pretty good experience.
The elements to design were simplified due to the mechanics our game,
where we use existing Jenga blocks. This significantly decreases my workload
in designing the visuals. While the previous attempts made were acceptable, we
think that the design could be improved so we created the revised
version. Thankfully, the revised design looks enjoyable and attractive, making
our game more engaging. Thanks to my group members who discussed the visuals
and outputs for this game together by providing different suggestions.
The final iteration would not have been completed without the team work of our
group. Everyone played their parts in finalising our game prototype, doing the
presentation slides, and filming the demonstration video. Thanks to their
effort and hard work throughout this module.
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