Games Studies - Final Compilation & Reflection
29.08.2023 - 28.11.2023 / Week 1 - Week 14
Lim Rui Ying / 0358986
Game Studies / Bachelor of Design (Hons) in Creative Media
Final Compilation & Reflection
INDEX (links to each task)
EXERCISES
Exercise 1: My Favourite Video Game & "What makes this game
playful?"
Exercise 1: My Favourite Game & "What makes the game playful?" -
SLIDES, Week 3 (18/9/2023)
Video presentation link: https://youtu.be/gfyPMlnrbEw
Exercise 2: Non-digital to digital - Evolution and remediating this game
Exercise 2: Non-digital to digital - Evolution and remediating this
game - SLIDES, Week 7 (10/10/2023)
PROJECT 1: Tabletop Game Proposal
Project 1: Tabletop Game Proposal - SLIDES, Week 5 (26/9/2023)
Video Presentation link: https://youtu.be/44ozAc-N1hk
PROJECT 2: Tabletop Game Information & Data
Project 2: Playtest Findings Compilation, Week 12 (14/11/2023)
PROJECT 3: Final Iteration
![]() |
Heaped Final Game Prototype, Week 14 (28/11/2023) |
Heaped Final Game Document, Week 14 (28/11/2023)
Heaped Final Visual Design, Week 14 (28/11/2023)
Final Tabletop Game Presentation - SLIDES, Week 14 (28/11/2023)
REFLECTION
I was not initially drawn into this module in the beginning as I am not a fan of any game. The exercises involved game analysis, which I did not know deeply about the selected games but through the exercises, I still learned the game structure, mechanics and playful experiences from the exercises of analysing games. The beginning phase of creating a tabletop game was also challenging. In my opinion, composing and clarifying the game rules proved to be the most difficult part of designing the game.
Despite the challenges and difficulties faced, my group members were collaborative and communicative during the interaction process, and we could identify the improvements for our game. Moreover, I found it enjoyable during the playtests as I was always the player of other groups' games. At this phase, I realised that being involved in designing the game and the iteration process could be truly interesting and it really changed my perceptions towards games. I gained a lot and understand that every design requires iteration and improvements to always acquire better outcomes.
This was my first time being a leader, and it was stressful for me because I was afraid that I would not be able to guide my members effectively. However, being a leader allowed me to understand the entire framework and timeline of this project clearly so I could allocate tasks and make sure our progress was on track. I still have a lot to learn and improve as a leader, but I am grateful for the cooperation and contribution of my group members. They are collaborative and supportive throughout the proposal project, and I appreciate their efforts.
Comments
Post a Comment