Games Studies - Final Compilation & Reflection

29.08.2023 - 28.11.2023 / Week 1 - Week 14
Lim Rui Ying / 0358986
Game Studies / Bachelor of Design (Hons) in Creative Media
Final Compilation & Reflection


INDEX (links to each task)





EXERCISES

Exercise 1: My Favourite Video Game & "What makes this game playful?"
Exercise 1: My Favourite Game & "What makes the game playful?" - SLIDES, Week 3 (18/9/2023)

Video presentation link: https://youtu.be/gfyPMlnrbEw


Exercise 2: Non-digital to digital - Evolution and remediating this game
Exercise 2: Non-digital to digital - Evolution and remediating this game - SLIDES, Week 7 (10/10/2023)

Video presentation link: https://youtu.be/e0WlV9wOgrM


PROJECT 1: Tabletop Game Proposal

Project 1: Tabletop Game Proposal - SLIDES, Week 5 (26/9/2023)

Video Presentation link: https://youtu.be/44ozAc-N1hk


PROJECT 2: Tabletop Game Information & Data

Project 2: Playtest Findings Compilation, Week 12 (14/11/2023)


PROJECT 3: Final Iteration

Heaped Final Game Prototype, Week 14 (28/11/2023)

Heaped Final Game Document, Week 14 (28/11/2023)

Heaped Final Visual Design, Week 14 (28/11/2023)
Final Tabletop Game Presentation - SLIDES, Week 14 (28/11/2023)

Game demonstration video: https://youtu.be/t3HlAJdV-f0


REFLECTION

I was not initially drawn into this module in the beginning as I am not a fan of any game. The exercises involved game analysis, which I did not know deeply about the selected games but through the exercises, I still learned the game structure, mechanics and playful experiences from the exercises of analysing games. The beginning phase of creating a tabletop game was also challenging. In my opinion, composing and clarifying the game rules proved to be the most difficult part of designing the game. 

Despite the challenges and difficulties faced, my group members were collaborative and communicative during the interaction process, and we could identify the improvements for our game. Moreover, I found it enjoyable during the playtests as I was always the player of other groups' games. At this phase, I realised that being involved in designing the game and the iteration process could be truly interesting and it really changed my perceptions towards games. I gained a lot and understand that every design requires iteration and improvements to always acquire better outcomes. 

This was my first time being a leader, and it was stressful for me because I was afraid that I would not be able to guide my members effectively. However, being a leader allowed me to understand the entire framework and timeline of this project clearly so I could allocate tasks and make sure our progress was on track. I still have a lot to learn and improve as a leader, but I am grateful for the cooperation and contribution of my group members. They are collaborative and supportive throughout the proposal project, and I appreciate their efforts.


Comments

Popular posts from this blog

Typography - Task 1: Exercises 1 & 2

Typography - Task 3: Type Design and Communication (Font Design)