Games Development - Task 1: Game Design Document
23.04.2024 - 19.05.2024 / Week 1 - Week 4
Lim Rui Ying / 0358986
Games Development / Bachelor of Design (Hons) in Creative Media
Task 1: Game Design Document
INSTRUCTIONS
TASK 1: Game Design Document
In this module, our task is to develop a 2D side-scrolling/platformer game
using Unity. The game design document should encompass the storyline,
characters, gameplay mechanics, and relevant visual references to develop the
game.
1. Research
Before developing my game ideas, I played several games to understand their
elements and gameplay mechanics.
Fig. 1.0 Research, Week 2 (30/4/2024)
2. Game Ideas
Fig. 2.0 Game ideas, Week 2 (30/4/2024)
I selected Idea #1: Oliver's Odyssey for further refinement.
I have 3 levels for my game, and Fig. 3.1 shows the flowchart of my game:
- Level 1: Easy challenges - defeat Grims (enemies), avoid obstacles, and collect energy pieces.
- Level 2: Increased difficulty - more enemies, additional obstacles, and more energy pieces to collect.
- Level 3: Final level - defeat the boss, Grimlord.
Flowchart
Fig. 3.1 Flowchart |
Game Asset Rough Sketches
I created sketches of the characters, items, power-ups, and obstacles in Illustrator to visualise how the assets would look.
Fig. 3.2 Rough sketches of characters |
Fig. 3.3 Rough sketches of items, power-ups and obstacles |
Final Submission
Task 1: Game Design Document - PDF, Week 4 (19/5/2024)
Task 1: Game Design Document - SLIDES, Week 4 (19/5/2024)
Video Presentation - Task 1: Game Design Document, Week 5 (24/5/2024)
FEEDBACK
WEEK 2
Game ideas
The two ideas are completely different concepts. Mr Razif advised working on
Idea #1: Oliver's Odyssey, where we can apply our class tutorial to the game
creation. I need to refine the gameplay and add more details to solidify the
foundation for creating the game.
WEEK 3
Overall, my preliminary Game Design Document is fine with basic game elements
included. I need to organise the sections in the document and add descriptions
to the visual references.
REFLECTION
Creating a game has been challenging for me since I rarely play games. It
was time-consuming when writing the Game Design Document, particularly the
gameplay mechanics section. I used the SCAMPER method to develop my game,
drawing inspiration from existing 2D platformer games. Despite the
challenges, I found it enjoyable to design a game based on my own interests.
I am looking forward to successfully creating this game.
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